SubMain - CodeIt.Right The First Time!

/Community

Support Community for SubMain Products
 Home Products Services Download Purchase Support
in Search
 
Home Forums Blogs Tutorials/CIR Tutorials/GD Downloads
Welcome to SubMain Community Sign in | Join | Help

SubMain Blog

  • If You Automate Your Tests, Automate Your Code Review

    For years, I can remember fighting the good fight for unit testing.  When I started that fight, I understood a simple premise.  We, as programmers, automate things.  So, why not automate testing?

    Of all things, a grad school course in software engineering introduced me to the concept back in 2005.  It hooked me immediately, and I began applying the lessons to my work at the time.  A few years and a new job later, I came to a group that had not yet discovered the wonders of automated testing.  No worries, I figured, I can introduce the concept!

    Except, it turns out that people stuck in their ways kind of like those ways.  Imagine my surprise to discover that people turned up their nose at the practice.  Over the course of time, I learned to plead my case, both in technical and business terms.  But it often felt like wading upstream against a fast moving current.

    Years later, I have fought that fight over and over again.  In fact, I've produced training materials, courses, videos, blog posts, and books on the subject.  I've brought people around to see the benefits and then subsequently realize those benefits following adoption.  This has brought me satisfaction.

    But I don't do this in a vacuum.  The industry as a whole has followed the same trajectory, using the same logic.  I count myself just another advocate among a euphony of voices.  And so our profession has generally come to accept unit testing as a vital tool.

    Widespread Acceptance of Automated Regression Tests

    In fact, I might go so far as to call acceptance and adoption quite widespread.  This figure only increases if you include shops that totally mean to and will definitely get around to it like sometime in the next six months or something.  In other words, if you count both shops that have adopted the practice and shops that feel as though they should, acceptance figures certainly span a plurality.

    Major enterprises bring me in to help them teach their developers to do it.  Still, other companies consult and ask questions about it.  Just about everyone wants to understand how to realize the unit testing value proposition of higher quality, more stability, and fewer bugs.

    This takes a simple form.  We talk about unit testing and other forms of testing, and sometimes this may blur the lines.  But let's get specific here.  A holistic testing strategy includes tests at a variety of granularities.  These comprise what some call "the test pyramid."  Unit tests address individual components (e.g. classes), while service tests drive at the way the components of your application work together.  GUI tests, the least granular of all, exercise the whole thing.

    Taken together, these comprise your regression test suite.  It stands against the category of bugs known as "regressions," or defects where something that used to work stops working.  For a parallel example in the "real world" think of the warning lights on your car's dashboard.  "Low battery" light comes on because the battery, which used to work, has stopped working.

    Benefits of Automated Regression Test Suites

    Why do this?  What benefits to automated regression test suites provide?  Well, let's take a look at some.

    • Repeatability and accuracy.  A human running tests over and over again may produce slight variances in the tests.  A machine, not so much.
    • Speed.  As with anything, automation produces a significant speedup over manual execution.
    • Fast feedback.  The automated test suite can tell you much more quickly if you have broken something.
    • Morale.  The fewer times a QA department comes back with "you broke this thing," the fewer opportunities for contentiousness.

    I should also mention, as a brief aside, that I don't consider automated test suites to be acceptable substitutes for manual testing.  Rather, I believe the two efforts should work in complementary fashion.  If the automated test suite executes the humdrum tests in the codebase, it frees QA folks up to perform intelligent, exploratory testing.  As Uncle Bob once famously said, "it's wrong to turn humans into machines.  If you can write a script for a test procedure, then you can write a program to execute that procedure."

    Automating Code Review

    None of this probably comes as much of a shock to you.  If you go out and read tech blogs, you've no doubt encountered the widespread opinion that people should automate regression test suites.  In fact, you probably share that opinion.  So don't you wonder why we don't more frequently apply that logic to other concerns?

    Take code review, for instance.  Most organizations do this in entirely manual fashion outside of, perhaps, a so-called "linting" tool.  They mandate automated test coverage and then content themselves with sicking their developers on one another in meetings to gripe over tabs, spaces, and camel casing.

    Why not approach code review the same way?  Why not automate the aspects of it that lend themselves to automation, while saving human intervention for more conceptual matters?

    Benefits of Automated Code Reviews

    In a study by Steve McConnell and referenced in this blog post, "formal code inspections" produced better results for preemptively finding bugs than even automated regression tests.  So it stands to reason that we should invest in code review in the same ways that we invest in regression testing.  And I don't mean simply time spent, but in driving forward with automation and efficiency.

    Consider the benefits I listed above for automated tests, and look how they apply to automated code review.

    • Repeatability and accuracy.  Humans will miss instances of substandard code if they feel tired -- machines won't.
    • Speed.  Do you want your code review to take seconds or in hours/days.
    • Fast feedback.  Because of the increased speed of the review, the reviewee gets the results immediately after writing the code, for better learning.
    • Morale.  The exact same reasoning applies here.  Having a machine point out your mistakes can save contentiousness.

    I think that we'll see a similar trajectory to automating code review that we did with automating test suites.  And, what's more, I think that automated code review will gain steam a lot more quickly and with less resistance.  After all, automating QA activities blazed a trail.

    I believe the biggest barrier to adoption, in this case, is the lack of awareness.  People may not believe automating code review is possible.  But I assure you, you can do it.  So keep an eye out for ways to automate this important practice, and get in ahead of the adoption curve.

    Learn more how CodeIt.Right can help you automate code reviews and improve your code quality.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Are You Ready for Zero Day Software Deployment?

    As a teenager, I remember having a passing interest in hacking.  Perhaps this came from watching the movie Sneakers.  Whatever the origin, the fancy passed quickly because I prefer building stuff to breaking other people's stuff.  Therefore, what I know about hacking pretty much stops at understanding terminology and high level concepts.

    Consider the term "zero day exploit," for instance.  While I understand what this means, I have never once, in my life, sat on discovery of a software vulnerability for the purpose of using it somehow.  Usually when I discover a bug, I'm trying to deposit a check or something, and I care only about the inconvenience.  But I still understand the term.

    "Zero day" refers to the amount of time the software vendor has to prepare for the vulnerability.  You see, the clever hacker gives no warning about the vulnerability before using it.  (This seems like common sense, though perhaps hackers with more derring do like to give them half a day to watch them scramble to release something before the hack takes effect.)  The time between announcement and reality is zero.

    Increased Deployment Cadence

    Let's co-opt the term "zero day" for a different purpose.  Imagine that we now use it to refer to software deployments.  By "zero day deployment," we thus mean "software deployed without any prior announcement."

    blog-are-you-ready-for-zero-day-software-deploymentBut why would anyone do this?  Don't you miss out on some great marketing opportunities?  And, more importantly, can you even release software this quickly?  Understanding comes from realizing that software deployment is undergoing a radical shift.

    To understand this think about software release cadences 20 years ago.  In the 90s, Internet Explorer won the first browser war because it managed to beat Netscape's plodding release of going 3 years between releases.  With major software products, release cadences of a year or two dominated the landscape back then.

    But that timeline has shrunk steadily.  For a highly visible example, consider Visual Studio.  In 2002, 2005, 2008, Microsoft released versions corresponding to those years.  Then it started to shrink with 2010, 2012, and 2013.  Now, the years no longer mark releases, per se, with Microsoft actually releasing major updates on a quarterly basis.

    Zero Day Deployments

    As much as going from "every 3 years" to "every 3 months" impresses, websites and SaaS vendors have shrunk it to "every day."  Consider Facebook's deployment cadence.  They roll minor updates every business day and major ones every week.

    With this cadence, we truly reach zero day deployment.  You never hear Facebook announcing major upcoming releases.  In fact, you never hear Facebook announcing releases, period.  The first the world sees of a given Facebook release is when the release actually happens.  Truly, this means zero day releases.

    Oh, don't get me wrong.  Rumors of upcoming features and capabilities circulate, and Facebook certainly has a robust marketing department.  But Facebook and companies with similar deployment approaches have impressively made deployments a non-event.  And others are looking to follow suit, perhaps yours included.

    Conceptual Impediments to Zero Day Deployments

    If what I just said made you spit your drink at the screen, I understand.  Perhaps your deployment and release process takes so long that the thought of shrinking it to a day made you laugh.  Or perhaps it terrified.  Either way, I can understand that it may seem quite a leap.

    You may conceive of Facebook and other practitioners so alien to your own situation that you see no path from here to there.  But in reality, they almost certainly do the same things you do as part of your longer process -- just optimized and automated.

    Impediments take a variety of forms.  You might have lengthy quality assurance and vetting processes, perhaps that require many iterations between the developers and quality assurance.  You might still be packaging software onto DVDs and shipping it to customers.  Perhaps you run all sorts of checks and analytics on it.  But all will fall under the general heading of requiring manual intervention or consuming a lot of time.

    To get to zero day deployments, you need to automate and speed up considerably, and this can seem daunting.

    What's Common Today

    Some good news exists, though.  The same forces that let the Visual Studio team see such radical improvement push on software shops across the board.  We all have access to helpful techs.

    For instance, the overwhelming majority of organizations now have continuous integration via dedicated build machines.  Software developers commit code, and these things scoop it up, compile it, and package it up in a deployable package.  This activity now happens on the order of minutes whereas, in the past, I can remember shops where this was some poor guy's entire job, and he'd spend days on each build.

    And, speaking of the CI server, a lot of them run automated test suites as part of what they do.  Most commonly, this means unit tests.  But they might also invoke acceptance tests and even more exotic things like smoke, GUI, and functionality tests.  You can thus accept commits, build the software, run a bunch of test, and get it ready to deploy.

    Of course, you can also automate the actual deployment as well.  It stands to reason that, if your build machine can ball it up into a deliverable, it can deliver that deliverable.  This might be harder with physical media involved, but as more software deliveries happen over networks, more of them get automated.

    What We Need Next

    With all of that in place, why don't we have more zero day deployments?  What's missing?

    Again, discounting the problem of physical media, I'd say quality checks present the biggest issue.  We can compile, run automated tests, and deploy automatically.  But does this guarantee acceptable production behavior?

    What about the important element of code reviews?  How do you assure that, even as automated tests pass, the application isn't piling up mountains of technical debt and impeding future deployments?  To get to zero day deployments, we must address these issues.

    Don't get me wrong.  Other things matter here as well.  Zero day deployments require robust production checks and sophisticated "oops, that didn't work, rollback!" capabilities.  But I think that nothing will matter more than automated quality checks.

    Each time you commit code, you need an intelligent analysis of that code that should fail the build as surely as failing tests if issues crop up.  In a zero day deployment context, you cannot afford best practice violations.  You cannot afford slipping quality, mounting technical debt, and you most certainly cannot afford code rot.  Today's rot in a zero day deployment scenario means tomorrow's inability to deploy that way.

    Learn more how CodeIt.Right can help you automate code reviews, improve your code quality, and reduce technical debt.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • CodeIt.Right Rules Explained, Part 2

    A little while back, I started a post series explaining some of the CodeIt.Right rules.  I led into the post with a narrative, which I won't retell.  But I will reiterate the two rules that I follow when it comes to static analysis tooling.

    • Never implement a suggested fix without knowing what makes it a fix.
    • Never ignore a suggested fix without understanding what makes it a fix.

    Because I follow these two rules, I find myself researching every fix suggested to me by my tooling.  And, since I've gone to the trouble of doing so, I'll save you that same trouble by explaining some of those rules today.  Specifically, I'll examine 3 more CodeIt.Right rules today and explain the rationale behind them.

    Mark assemblies CLSCompliant

    If you develop in .NET, you've no doubt run across this particular warning at some point in your career.  Before we get into the details, let's stop and define the acronyms.  "CLS" stands for "Common Language Specification," so the warning informs you that you need to mark your assemblies "Common Language Specification Compliant" (or non-compliant, if applicable).

    Okay, but what does that mean?  Well, you can easily forget that many programming languages target the .NET runtime besides your language of choice.  CLS compliance indicates that any language targeting the runtime can use your assembly.  You can write language specific code, incompatible with other framework languages.  CLS compliance means you haven't.

    Want an example?  Let's say that you write C# code and that you decide to get cute.  You have a class with a "DoStuff" method, and you want to add a slight variation on it.  Because the new method adds improved functionality, you decide to call it "DOSTUFF" in all caps to indicate its awesomeness.  No problem, says the C# compiler.

    And yet, if you you try to do the same thing in Visual Basic, a case insensitive language, you will encounter a compiler error.  You have written C# code that VB code cannot use.  Thus you have written non-CLS compliant code.  The CodeIt.Right rule exists to inform you that you have not specified your assembly's compliance or non-compliance.

    To fix, go specify.  Ideally, go into the project's AssemblyInfo.cs file and add the following to call it a day.

    [assembly:CLSCompliant(true)]

    But you can also specify non-compliance for the assembly to avoid a warning.  Of course, you can do better by marking the assembly compliant on the whole and then hunting down and flagging non-compliant methods with the attribute.

    Specify IFormatProvider

    Next up, consider a warning to "specify IFormatProvider."  When you encounter this for the first time, it might leave you scratching your head.  After all, "IFormatProvider" seems a bit... technician-like.  A more newbie-friendly name for this warning might have been, "you have a localization problem."

    For example, consider a situation in which some external supplies a date.  Except, they supply the date as a string and you have the task of converting it to a proper DateTime so that you can perform operations on it.  No problem, right?

    var properDate = DateTime.Parse(inputString);

    That should work, provided provincial concerns do not intervene.  For those of you in the US, "03/02/1995" corresponds to March 2nd, 1995.  Of course, should you live in Iraq, that date string would correspond to February 3rd, 1995.  Oops.

    Consider a nightmare scenario wherein you write some code with this parsing mechanism.  Based in the US and with most of your customers in the US, this works for years.  Eventually, though, your sales group starts making inroads elsewhere.  Years after the fact, you wind up with a strange bug in code you haven't touched for years.  Yikes.

    By specifying a format provider, you can avoid this scenario.

    Nested types should not be visible

    Unlike the previous rule, this one's name suffices for description.  If you declare a type within another type (say a class within a class), you should not make the nested type visible outside of the outer type.  So, the following code triggers the warning.

    public class Outer
    { public class Nested
    { } }

    To understand the issue here, consider the object oriented principle of encapsulation.  In short, hiding implementation details from outsiders gives you more freedom to vary those details later, at your discretion.  This thinking drives the rote instinct for OOP programmers to declare private fields and expose them via public accessors/mutators/properties.

    To some degree, the same reasoning applies here.  If you declare a class or struct inside of another one, then presumably only the containing type needs the nested one.  In that case, why make it public?  On the other hand, if another type does, in fact, need the nested one, why scope it within a parent type and not just the same namespace?

    You may have some reason for doing this -- something specific to your code and your implementation.  But understand that this is weird, and will tend to create awkward, hard-to-discover code.  For this reason, your static analysis tool flags your code.

    Until Next Time

    As I said last time, you can extract a ton of value from understanding code analysis rules.  This goes beyond just understanding your tooling and accepted best practice.  Specifically, it gets you in the habit of researching and understanding your code and applications at a deep, philosophical level.

    In this post alone, we've discussed language interoperability, geographic maintenance concerns, and object oriented design.  You can, all too easily, dismiss analysis rules as perfectionism.  They aren't; they have very real, very important applications.

    Stay tuned for more posts in this series, aimed at helping you understand your tooling.

    Learn more how CodeIt.Right can help you automate code reviews and improve your code quality.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • GhostDoc - Customizing Generated Method Header Comments

    Last month, I wrote a post introducing you to T4 templates.  Near the end, I included a mention of GhostDoc's use of T4 templates in automatically generating code comments.  Today, I'd like to expand on that.

    To recap very briefly, recall that Ghost Doc allows you to generate things like method header comments.  I recommend that, in most cases, you let it do its thing.  It does a good job.  But sometimes, you might have occasion to want to tweak the result.  And you can do that by making use of T4 Templates.

    Documenting Chess TDD

    To demonstrate, let's revisit my trusty toy code base, Chess TDD.  Because I put this code together for instructional purposes and not to release as a product, it has no method header comments for IntelliSense's benefit.  This makes it the perfect candidate for a demonstration.

    If I had released this as a library, I'd have started the documentation with the Board class.  Most of the client interaction would happen via Board, so let's document that.  It offers you a constructor and a bunch of semantics around placing and moving pieces.  Let's document the conceptually simple MovePiece method.

    public void MovePiece(BoardCoordinate
    origin, BoardCoordinate destination) { VerifyCoordinatesOrThrow(origin, destination); var pieceToMove = GetPiece(origin);
    AddPiece(pieceToMove, destination); RemovePiece(origin); pieceToMove.HasMoved = true;
    ReconcileEnPassant(origin, destination, pieceToMove); }

    To add documentation to this method, I simply right click it and, from the GhostDoc context menu, select "Document This."  Alternatively, I can use the keyboard shortcut Ctrl-Shift-D.  Either option yields the following result.

    /// <summary> /// Moves
    the piece. /// </summary> /// <param
    name="origin">The origin.</param> /// <param
    name="destination">The destination.</param> public void MovePiece(BoardCoordinate
    origin, BoardCoordinate destination) { VerifyCoordinatesOrThrow(origin, destination); var pieceToMove = GetPiece(origin);
    AddPiece(pieceToMove, destination); RemovePiece(origin); pieceToMove.HasMoved = true;
    ReconcileEnPassant(origin, destination, pieceToMove); }

    Let's Make a Tiny Tweak

    Alright, much better!  If I scrutinize the comment, I can imagine what an IntelliSense-using client will see.  My parameter naming makes this conceptually simple to understand, so the IntelliSense will tell the user that the first parameter represents the origin square and the second parameter the destination.

    But let's say that as I look at this, I find myself wanting to pick at a nit.  I don't care for the summary taking up three lines -- I want to condense it to one.  How might I do that?

    Well, let's crack open the T4 template for generating a method header.  Recall that you do this in Visual Studio by selecting Tools->Ghost Doc->Options, and picking "Rules" from the options pane.

    blog-intro-to-t4-templates-part2-1

    If you double click on "Method Template", as highlighted above, you will see an "Edit Rule" Window.  The first few lines of code in that window look like this.

    <#@ template language="C#" #> <# CodeElement
    codeElement = Context.CurrentCodeElement; #> ///
    <summary> ///<# GenerateSummaryText(); #> ///
    </summary> <# if(codeElement.HasTypeParameters)
    { for(int i = 0;
    i < codeElement.TypeParameters.Length;
    i++)
    { TypeParameter typeParameter = codeElement.TypeParametersIdea; #>

    Hmmm.  I cannot count myself an expert in T4 templates, per se, but I think I have an idea.  Let's put that call to GenerateSummaryText() inline between the summary tags.  Like this:

    <#@ template language="C#" #> <# CodeElement
    codeElement = Context.CurrentCodeElement; #> ///
    <summary><# GenerateSummaryText(); #></summary>

    That should do it, right?  Let's regenerate the comment and see what it looks like.  This results in the following.

    /// <summary>Moves
    the piece. /// </summary> /// <param
    name="origin">The origin.</param> /// <param
    name="destination">The destination.</param> public void MovePiece(BoardCoordinate
    origin, BoardCoordinate destination) { VerifyCoordinatesOrThrow(origin, destination); var pieceToMove = GetPiece(origin);
    AddPiece(pieceToMove, destination); RemovePiece(origin); pieceToMove.HasMoved = true;
    ReconcileEnPassant(origin, destination, pieceToMove); }

    Uh, oh.  It made a difference, but somehow we only got halfway there.  Why might that be?

    Diving Deeper

    To understand, we need to look at the template in a bit more detail.  The template itself has everything on one line, and yet we see a newline in there somehow.  Could GenerateTextSummary cause this, somehow?  Let's scroll down to look at it.  Since this method has a lot of code, here are the first few lines only.

    private void GenerateSummaryText()
    { if(Context.HasExistingTagText("summary"))
    { this.WriteLine(Context.GetExistingTagText("summary"));
    } else if(IsAsyncMethod())
    { this.WriteLine(Context.ExecMacro("$(MethodName.Words.ExceptLast)") + " as
    an asynchronous operation.");
    } else if(IsMainMethod())
    { this.WriteLine("Defines
    the entry point of the application.");
    } }

    Aha!  Notice that we're calling WriteLine.  What if we did a find and replace to change all of those to just Write?  Let's try.  (To do more serious operations like this, you will want to copy the text out of the editor and into your favorite text editor in order to get more operations).

    Once you have replaced all instances of WriteLine with Write in the template, here is the new result.

    /// <summary>Moves
    the piece.</summary> /// <param
    name="origin">The origin.</param> /// <param
    name="destination">The destination.</param> public void MovePiece(BoardCoordinate
    origin, BoardCoordinate destination) { VerifyCoordinatesOrThrow(origin, destination); var pieceToMove = GetPiece(origin);
    AddPiece(pieceToMove, destination); RemovePiece(origin); pieceToMove.HasMoved = true;
    ReconcileEnPassant(origin, destination, pieceToMove); }

    Success!

    Validation

    As you play with this, you might have noticed a "Validate" button in the rule editor.  Use this liberally!  This button will trigger a parsing of the template and provide you with feedback as to validity.  The last thing you want to do is work in here for many iterations and wind up with no idea what you broke and when.

    When working with these templates, think of this as equivalent to compiling.  You wouldn't want to sit for 20 minutes writing code with no feedback as to whether it builds or not.  So don't do it with these templates.

    The Power at Your Disposal

    I'll wrap here for this particular lesson, but understand that we have barely scratched the surface of what you can do.  In this post, we just changed a bit of the formatting to suit a whim I had.  But you can really dive into ways of reasoning about and documenting the code if you so choose.

    Stay tuned for future posts on more advanced tips and tricks with your comment templates.

    Learn more about how GhostDoc can help simplify your XML Comments, produce and maintain quality help documentation.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Released: CodeIt.Right v3.0

    The v3.0 of CodeIt.Right v3 is here – the new major version of our automated code review and code quality analysis product. Here are the v3.0 new feature highlights:

    • VS2017 RC integration
    • Official support for VS2015 Update 3 and ASP.NET 5/ASP.NET Core 1.0 solutions
    • Solution filtering by date, source control status and file patterns
    • Summary report view - provides a summary view of the analysis results and metrics, customize to your needs
    • New Review Code commands – review opened files and review checked out files
    • Improved Profile Editor with advanced rule search and filtering
    • Improved look and feel for Violations Report and Editor violation markers
    • Setting to keep the OnDemand and Instant Review profiles in sync
    • New Jenkins integration plugin
    • Batch correction is now turned off by default
    • Most every CodeIt.Right action now can be assigned a keyboard shortcut
    • New rules

    For the complete and detailed list of the v3.0 changes see What's New in CodeIt.Right v3.0


    Solution Filtering

    The solution filtering feature allows to narrow the code review scope to using the following options:

    • Analyze files modified Today/This Week/Last 2 Weeks/This Month – so you can set the relative date once and not have to change the date every day
    • Analyze files modified since specific date
    • Analyze files opened in Visual Studio tabs
    • Analyze files checked out from the source control
    • Analyze only specific files – only include the files that match a list of file patters like *Core*.cs or Modules\*. See this KB post for the file path patterns details and examples.

    cir-v3-solution-filtering

    New Review Code commands

    We have changed the Start Analysis menu to Review Code – still the same feature and the new name is just highlighting the automated code review nature of the product. Also added the following Review Code commands:

    • Analyze Open Files menu - analyze only the files opened in Visual Studio tabs
    • Analyze Checked Out Files menu - analyze only files that that are checked out from the source control

    cir-v3-profile-filterImproved Profile Editor

    The Profile Editor now features

    • Advanced rule filtering by rule id, title, name, severity, scope, target, and programming language
    • Allows to quickly show only active, only inactive or all rules in the profile
    • Shows totals for the profile rules - total, active, and filtered
    • Improved adding rules with multiple categories

     

    Summary Report

    The Summary Report tab provides an overview of the analyzed source code quality, it includes the high level summary of the current analysis information, filters, violation summary, top N violation, solution info and metrics. Additionally it provides detailed list of violations and excludes.

    The report is self-contained – no external dependencies, everything it requires is included within the html file. This makes it very easy to email the report to someone or publish it on the team portal – see example.

    cir-v3-summary-report-part

    The Summary Report is based on an ASP.NET Razor markup within the Summary.cshtml template. This makes it very easy for you to customize it to your needs.

    You will find the summary report API documentation in the help file – CodeIt.Right –> Help & Support –> Help –> Summary Report API.

    cir-v3-summary-source

     

    How do I try it?

    Download the v5.0 at http://submain.com/download/codeit.right/

    Feedback is what keeps us going!

    Let us know what you think of the new version here - http://submain.com/support/feedback/


    Note to the CodeIt.Right v2 users
    : The v2.x license codes won't work with the v3.0. For users with active Software Assurance subscription we have sent out the v3.x license codes. If you have not received or misplaced your new license, you can retrieve it on the My Account page. Users with expired Software Assurance subscription will need to purchase the new version - currently we are not offering upgrade path other than the Software Assurance subscription. For information about the upgrade protection see our Software Assurance and Support - Renewal / Reinstatement Terms

  • CodeIt.Right Rules, Explained - Part 1

    I've heard tell of a social experiment conducted with monkeys.  It may or may not be apocryphal, but it illustrates an interesting point.  So, here goes.

    Primates and Conformity

    A group of monkeys inhabited a large enclosure, which included a platform in the middle, accessible by a ladder.  For the experiment, their keepers set a banana on the platform, but with a catch.  Anytime a monkey would climb to the platform, the action would trigger a mechanism that sprayed the entire cage with freezing cold water.

    The smarter monkeys quickly figured out the correlation and actively sought to prevent their cohorts from triggering the spray.  Anytime a monkey attempted to climb the ladder, they would stop it and beat it up a bit by way of teaching a lesson.  But the experiment wasn't finished.

    Once the behavior had been established, they began swapping out monkeys.  When a newcomer arrived on the scene, he would go for the banana, not knowing the social rules of the cage.  The monkeys would quickly teach him, though.  This continued until they had rotated out all original monkeys.  The monkeys in the cage would beat up the newcomers even though they had never experienced the actual negative consequences.

    Now before you think to yourself, "stupid monkeys," ask yourself how much better you'd fare.  This video shows that humans have the same instincts as our primate cousins.

    Static Analysis and Conformity

    You might find yourself wondering why I told you this story.  What does it have to do with software tooling and static analysis?

    Well, I find that teams tend to exhibit two common anti-patterns when it comes to static analysis.  Most prominently, they tune out warnings without due diligence.  After that, I most frequently see them blindly implement the suggestions.

    I tend to follow two rules when it comes to my interaction with static analysis tooling.

    • Never implement a suggested fix without knowing what makes it a fix.
    • Never ignore a suggested fix without understanding what makes it a fix.

    You syllogism buffs out there have, no doubt, condensed this to a single rule.  Anytime you encounter a suggested fix you don't understand, go learn about it.

    Once you understand it, you can implement the fix or ignore the suggestion with eyes wide open.  In software design/architecture, we deal with few clear cut rules and endless trade-offs.  But you can't speak intelligently about the trade-offs without knowing the theory behind them.

    Toward that end, I'd like to facilitate that warning for some CodeIt.Right rules today.  Hopefully this helps you leverage your tooling to its full benefit.

    Abstract types should not have public constructors

    First up, consider the idea of abstract types with public constructors.

    public abstract class Shape
    { protected ConsoleColor
    _color; public Shape(ConsoleColor
    color) { _color = color;
    } } public class Square
    : Shape { public int SideLength
    { get; set;
    } public Square(ConsoleColor
    color) : base(color)
    { } }

    CodeIt.Right will ding you for making the Shape constructor public (or internal -- it wants protected).  But why?

    Well, you'll quickly discover that CodeIt.Right has good company in the form of the .NET Framework guidelines and FxCop rules.  But that just shifts the discussion without solving the problem.  Why does everyone seem not to like this code?

    First, understand that you cannot instantiate Shape, by design.  The "abstract" designation effectively communicates Shape's incompleteness.  It's more of a template than a finished class in that creating a Shape makes no sense without the added specificity of a derived type, like Square.

    So the only way classes outside of the inheritance hierarchy can interact with Shape indirectly, via Square.  They create Squares, and those Squares decide how to go about interacting with Shape.  Don't believe me?  Try getting around this.  Try creating a Shape in code or try deleting Square's constructor and calling new Square(color).  Neither will compile.

    Thus, when you make Shape's constructor public or internal, you invite users of your inheritance hierarchy to do something impossible.  You engage in false advertising and you confuse them.  CodeIt.Right is helping you avoid this mistake.

    Do not catch generic exception types

    Next up, let's consider the wisdom, "do not catch generic exception types."  To see what that looks like, consider the following code.

    public bool MergeUsers(int user1Id, int user2Id)
    { try { var user1 = _userRepo.Get(user1Id); var user2 = _userRepo.Get(user2Id);
    user1.MergeWith(user2); _userRepo.Save(user1); _userRepo.Delete(user2); return true;
    } catch(Exception
    ex) { _logger.Log($"Exception
    {ex.Message} occurred."); return false;
    } }

    Here we have a method that merges two users together, given their IDs.  It accomplishes this by fetching them from some persistence ignorance scheme, invoking a merge operation, saving the merged one and deleting the vestigial one.  Oh, and it wraps the whole thing in a try block, and then logs and returns false should anything fail.

    And, by anything, I mean absolutely anything.  Business rules make merge impossible?  Log and return false.  Server out of memory?  Log it and return false.  Server hit by lightning and user data inaccessible?  Log it and return false.

    With this approach, you encounter two categories of problem.  First, you fail to reason about or distinguish among the different things that might go wrong.  And, secondly, you risk overstepping what you're equipped to handle here.  Do you really want to handle fatal system exceptions right smack in the heart of the MergeUsers business logic?

    You may encounter circumstances where you want to handle everything, but probably not as frequently as you think.  Instead of defaulting to this catch all, go through the exercise of reasoning about what could go wrong here and what you want to handle.

    Avoid language specific type names in parameters

    If you see this violation, you probably have code that resembles the following.  (Though, hopefully, you wouldn't write this actual method)

    public int Add(int xInt, int yInt)
    { return xInt + yInt;
    }

    CodeIt.Right does not like the name "int" in the parameters and this reflects a .NET Framework guideline.

    Here, we find something a single language developer may not stop to consider.  Specifically, not all languages that target the .NET framework use the same type name conveniences.  You say "int" and a VB developer says "Integer."  So if a VB developer invokes your method from a library, she may find this confusing.

    That said, I would like to take this one step further and advise that you avoid baking types into your parameter/variable names in general.  Want to know why?  Let's consider a likely outcome of some project manager coming along and saying, "we want to expand the add method to be able to handle really big numbers."  Oh, well, simple enough!

    public long Add(long xInt, long yInt)
    { return xInt + yInt;
    }

    You just needed to change the datatypes to long, and voilà!  Everything went perfectly until someone asked you at code review why you have a long called "xInt."  Oops.  You totally didn't even think about the variable names.  You'll be more careful next time.  Well, I'd advise avoiding "next time" completely by getting out of this naming habit.  The IDE can tell you the type of a variable -- don't encode it into the name redundantly.

    Until Next Time

    As I said in the introductory part of the post, I believe huge value exists in understanding code analysis rules.  You make better decisions, have better conversations, and get more mileage out of the tooling.  In general, this understanding makes you a better developer.  So I plan to continue with these explanatory posts from time to time.  Stay tuned!

    Learn more how CodeIt.Right can help you automate code reviews and improve your code quality.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Intro to T4 Templates: Generating Text in a Hurry

    Today, I'd like to tackle a subject that inspires ambivalence in me.  Specifically, I mean the subject of automated text generation (including a common, specific flavor: code generation).

    If you haven't encountered this before, consider a common example.  When you file->new->(console) project, Visual Studio generates a Program.cs file.  This file contains standard includes, a program class, and a public static void method called "Main."  Conceptually, you just triggered text (and code) generation.

    Many schemes exist for doing this.  Really, you just need a templating scheme and some kind of processing engine to make it happen.  Think of ASP MVC, for instance.  You write markup sprinkled with interpreted variables (i.e. Razor), and your controller object processes that and spits out pure HTML to return as the response.  PHP and other server side scripting constructs operate this way and so do code/text generators.

    However, I'd like to narrow the focus to a specific case: T4 templates.  You can use this powerful construct to generate all manner of text.  But use discretion, because you can also use this powerful construct to make a huge mess.  I wrote a post about the potential perils some years back, but suffice it to say that you should take care not to automate and speed up copy and paste programming.  Make sure your case for use makes sense.

    The Very Basics

    With the obligatory disclaimer out of the way, let's get down to brass tacks.  I'll offer a lightning fast getting started primer.

    Open some kind of playpen project in Visual Studio, and add a new item.  You can find the item in question under the "General" heading as "Text Template."

    blog-intro-to-t4-templates-part1-1

    Give it a name.  For instance, I called mine "sample" while writing this post.  Once you do that, you will see it show up in the root directory of your project as Sample.tt.  Here is the text that it contains.

    <#@ template debug="false" hostspecific="false" language="C#" #> <#@ assembly name="System.Core" #> <#@ import namespace="System.Linq" #> <#@ import namespace="System.Text" #> <#@ import namespace="System.Collections.Generic" #> <#@ output extension=".txt" #>

    Save this file.  When you do so, Visual Studio will prompt you with a message about potentially harming your computer, so something must be happening behind the scenes, right?  Indeed, something has happened.  You have generated the output of the T4 generation process.  And you can see it by expanding the caret next to your Sample.tt file as shown here.

    blog-intro-to-t4-templates-part1-2

    If you open the Sample.txt file, however, you will find it empty.  That's because we haven't done anything interesting yet.  Add a new line with the text "hello world" to the bottom of the Sample.tt file and then save.  (And feel free to get rid of that message about harming your computer by opting out, if you want).  You will now see a new Sample.txt file containing the words "hello world."

    Beyond the Trivial

    While you might find it satisfying to get going, what we've done so far could be accomplished with file copy.  Let's take advantage of T4 templating in earnest.  First up, observe what happens when you change the output extension.  Make it something like .blah and observe that saving results in Sample.blah.  As you can see, there's more going on than simple text duplication.  But let's do something more interesting.

    Update your Sample.tt file to contain the following text and then click save.

    <#@ template debug="false" hostspecific="false" language="C#" #> <#@ assembly name="System.Core" #> <#@ import namespace="System.Linq" #> <#@ import namespace="System.Text" #> <#@ import namespace="System.Collections.Generic" #> <#@ output extension=".txt" #> <# for(int i = 0;
    i < 10;
    i++)
    WriteLine($"Hello
    World {i}"); #> 

    When you open Sample.txt, you will see the following.

    Hello World 0
    Hello World 1
    Hello World 2
    Hello World 3
    Hello World 4
    Hello World 5
    Hello World 6
    Hello World 7
    Hello World 8
    Hello World 9

    Pretty neat, huh?  You've used the <# #> tokens to surround first class C# that you can use to generate text.  I imagine you can see the potential here.

    Oh, and what happens when you type malformed C#?  Remove the semicolon and see for yourself.  Yes, Visual Studio offers you feedback about bad T4 template files.

    Use Cases

    I'll stop here with the T4 tutorial.  After all, I aimed only to provide an introduction.  And I think that part of any true introduction involves explaining where and how the subject might prove useful to readers.  So where do people reasonably use these things?

    Perhaps the most common usage scenario pertains to ORMs and the so-called impedance mismatch problem.  People create code generation schemes that examine databases and spit out source code that matches with them.  This approach spares the significant performance hit of some kind of runtime scheme for figuring this out, but without forcing tedious typing on dev teams.  Entity Framework makes use of T4 templates.

    I have seen other uses as well, however.  Perhaps your organization puts involved XML configuration files into any new projects and you want to generate these without copy and paste.  Or, perhaps you need to replace an expensive reflection/runtime scheme for performance reasons.  Maybe you have a good bit of layering boilerplate and object mapping to do.  Really, the sky is the limit here, but always bear in mind the caveat that I offered at the beginning of this post.  Take care not to let code/text generation be a crutch for cranking out anti-patterns more rapidly.

    The GhostDoc Use Case

    I will close by offering a tie-in with the GhostDoc offering as the final use case.  If you use GhostDoc to generate comments for methods and types in your codebase, you should know that you can customize the default generations using T4 templates.  (As an aside, I consider this a perfect use case for templating -- a software vendor offering a product to developers that assists them with writing code.)

    If you open GhostDoc's options pane and navigate to "Rules" you will see the following screen.  Double clicking any of the templates will give you the option to edit them, customizing as you see fit.

    blog-intro-to-t4-templates-part1-3

    You can thus do simple things, like adding some copyright boilerplate, for instance.  Or you could really dive into the weeds of the commenting engine to customize to your heart's content (be careful here, though).  You can exert a great deal of control.

    T4 templates offer you power and can make your life easier when used judiciously.  They're definitely a tool worth having in your tool belt.  And, if you make use of GhostDoc, this is doubly true.

    Learn more about how GhostDoc can help simplify your XML Comments, produce and maintain quality help documentation.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Released: GhostDoc v5.4 update

    Version 5.4 of GhostDoc is a maintenance update for the v5.0 users:

    • VS2017 RC integration
    • New menu items - Getting Started Tutorial and Tutorials and Resources
    • (Pro) (Ent) Edit buttons in Options - Solution Ignore List and Options - Spelling Ignore List
    • (Pro) (Ent) Test button in Options - Solution Ignore List
    • (Ent) Now GhostDoc shows error message when Conceptual Content path is invalid in the solution configuration file
    • Fixed PathTooLongException exception when generating preview/build help file for C++ projects
    • (Ent) Updated ClassLibrary1.zip, moved all conceptual content files inside the project in GhostDoc Enterprise\Samples\Conceptual Content\
    • Improved documenting ReadOnly auto-properties in VB
    • Resolved issue re-documenting a type at the top of source code file in VB
    • Resolved issue with generating preview of the <seealso> tag for generics in VB

    For the complete list of changes, please see What's New in GhostDoc v5

    For overview of the v5.0 features, visit Overview of GhostDoc v5.0 Features

    Download the new build at http://submain.com/download/ghostdoc/

  • CodeIt.Right v3.0 Release Candidate

    We have just made available the Release Candidate of CodeIt.Right v3.0, here is the new feature highlights:

    • VS2017 RC integration
    • Solution filtering by date, source control status and file patterns
    • Summary report view (announced as the Dashboard in the Beta preview) - provides a summary view of the analysis results and metrics, customize to your needs

    These features were announced as part of our recent v3 Beta:

    • Official support for VS2015 Update 2 and ASP.NET 5/ASP.NET Core 1.0 solutions
    • New Review Code commands:
      • only opened files
      • only checked out files
      • only files modified after specific date
    • Improved Profile Editor with advanced rule search and filtering
    • Improved look and feel for Violations Report and Editor violation markers
    • New rules
    • Setting to keep the OnDemand and Instant Review profiles in sync
    • New Jenkins integration plugin
    • Batch correction is now turned off by default
    • Most every CodeIt.Right action now can be assigned a keyboard shortcut
    • For the Beta changes and screenshots, please see Overview of CodeIt.Right v3.0 Beta Features

    For the complete and detailed list of the v3.0 changes see What's New in CodeIt.Right v3.0

    To give the v3.0 Release Candidate a try, download it here - http://submain.com/download/codeit.right/beta/


    Solution Filtering

    In addition to the solution filtering by modified since specific date, open and checked out files available in the Beta, we are introducing few more options:

    • Analyze files modified Today/This Week/Last 2 Weeks/This Month – so you can set the relative date once and not have to change the date every day
    • Analyze only specific files – only include the files that match a list of file patters like *Core*.cs or Modules\*. See this KB post for the file path patterns details and examples.

    cir-v3-solution-filtering

    Summary Report

    The Summary Report tab provides an overview of the analyzed source code quality, it includes the high level summary of the current analysis information, filters, violation summary, top N violation, solution info and metrics. Additionally it provides detailed list of violations and excludes.

    The report is self-contained – no external dependencies, everything it requires is included within the html file. This makes it very easy to email the report to someone or publish it on the team portal – see example.

    cir-v3-summary-report-part

    The Summary Report is based on an ASP.NET Razor markup within the Summary.cshtml template. This makes it very easy for you to customize it to your needs.

    You will find the summary report API documentation in the help file – CodeIt.Right –> Help & Support –> Help –> Summary Report API.

    cir-v3-summary-source

     

    Feedback

    We would love to hear your feedback on the new features! Please email it to us at support@submain.com or post in the CodeIt.Right Forum.

  • Survey: What are your biggest code documentation challenges right now?

    We are looking for your input and we're willing to bribe you for answering one very simple question: What are your biggest code documentation challenges right now?

    The survey is super-quick and we're offering a $20 discount code for your time (good with any new SubMain product license purchase) that you will automatically receive once you complete the survey as our thank you.

    Take the Survey

    We'd also appreciate it if you'd help us out by tweeting about this using the link Share on Twitter or otherwise letting folks know we're interested to know their code documentation challenges.

    Thanks for your help!

  • So You've Inherited a Legacy Codebase

    blog-so-you’ve-inherited-a-legacy-codebase

    During my younger days, I worked for a company that made a habit of a strategic acquisition.  They didn't participate in Time Warner style mergers, but periodically they would purchase a smaller competitor or a related product.  And on more than one occasion, I inherited the lead role for the assimilating software from one of these organizations.  Lucky me, right?

    If I think in terms of how to describe this to someone, a plumbing analogy comes to mind.  Over the years, I have learned enough about plumbing to handle most tasks myself.  And this has exposed me to the irony of discovering a small leak in a fitting plugged by grit or debris.  I find this ironic because two wrongs make a right.  A dirty, leaky fitting reaches sub-optimal equilibrium, and you spring a leak when you clean it.

    Legacy codebases have this issue as well.  You inherit some acquired codebase, fix a tiny bug, and suddenly the defect floodgates open.  And then you realize the perilousness of your situation.

    While you might not have come by it in the same way that I did, I imagine you can relate.  At some point or another, just about every developer has been thrust into supporting some creaky codebase.  How should you handle this?

    Put Your Outrage in Check

    First, take some deep breaths.  Seriously, I mean it.  As software developers, we seem to hate code written by others.  In fact, we seem to hate our own code if we wrote it more than a few months ago.  So when you see the legacy codebase for the first time, you will feel a natural bias toward disgust.

    But don't indulge it.  Don't sit there cursing the people that wrote the code, and don't take screenshots to send to the Daily WTF.  Not only will it do you no good, but I'd go so far as to say that this is actively counterproductive.  Deciding that the code offers nothing worth salvaging makes you less inclined to try to understand it.

    The people that wrote this code dealt with older languages, older tooling, older frameworks, and generally less knowledge than we have today.  And besides, you don't know what constraints they faced.  Perhaps bosses heaped delivery pressure on them like crazy.  Perhaps someone forced them to convert to writing in a new, unfamiliar language.  Whatever the case may be, you simply didn't walk in their shoes.  So take a breath, assume they did their best, and try to understand what you have under the hood.

    Get a Visualization of the Architecture

    Once you've settled in mentally for this responsibility, seek to understand quickly.  You won't achieve this by cracking open the code and looking through random source files.  But, beyond that, you also won't achieve it by looking at their architecture documents or folder structures.  Reality gets out of sync with intention, and those things start to lie.  You need to see the big picture, but in a way that lines up with reality.

    Look for tools that map dependencies and can generate a visual of the codebase.  Plenty of these tools exist for you and can automate visual depictions.  Find one and employ it.  This will tell you whether the architecture resembles the neat diagram given to you or not.  And, more importantly, it will get you to a broad understanding much more quickly.

    Characterize

    Once you have the picture you need of the codebase and the right frame of mind, you can start doing things to it.  And the first thing you should do is to start writing characterization tests.

    If you have not heard of them before, characterization tests have the purpose of, well, characterizing the codebase.  You don't worry about correct or incorrect behaviors.  Instead, you accept at face value what the code does, and document those behaviors with tests.  You do this because you want to get a safety net in place that tells you when your changes affect inputs and outputs.

    As this XKCD cartoon ably demonstrates, someone will come to depend on the application's production behavior, however problematic.  So with legacy code, you cannot simply decide to improve a behavior and assume your users will thank you.  You need to exercise caution.

    But characterization tests do more than just provide a safety net.  As an exercise, they help you develop a deeper understanding of the codebase.  If the architectural visualization gives you a skeleton understanding, this starts to put meat on the bones.

    Isolate Problems

    With a reliable safety net in place, you can begin making strategic changes to the production code beyond simple break/fix.  I recommend that you start by finding and isolating problematic chunks of code.  In essence, this means identifying sources of technical debt and looking to improve, gradually.

    This can mean pockets of global state or extreme complexity that make for risky change.  But it might also mean dependencies on outdated libraries, frameworks, or APIs.  In order to extricate yourself from such messes, you must start to isolate them from business logic and important plumbing code.  Once you have it isolated, fixes will come more easily.

    Evolve Toward Modernity

    Once you've isolated problematic areas and archaic dependencies, it certainly seems logical to subsequently eliminate them.  And, I suggest you do just that as a general rule.  Of course, sometimes isolating them gives you enough of a win since it helps you mitigate risk.  But I would consider this the exception and not the rule.  You want to remove problem areas.

    I do not say this idly nor do I say it because I have some kind of early adopter drive for the latest and greatest.  Rather, being stuck with old tooling and infrastructure prevents you from taking advantage of modern efficiencies and gains.  When some old library prevents you from upgrading to a more modern language version, you wind up writing more, less efficient code.  Being stuck in the past will cost you money.

    The Fate of the Codebase

    As you get comfortable and take ownership of the legacy codebase, never stop contemplating its fate.  Clearly, in the beginning, someone decided that the application's value outweighed its liability factor, but that may not always continue to be true.  Keep your finger on the pulse of the codebase, while considering options like migration, retirement, evolution, and major rework.

    And, finally, remember that taking over a legacy codebase need not be onerous.  As initially shocked as I found myself with the state of some of those acquisitions, some of them turned into rewarding projects for me.  You can derive a certain satisfaction from taking over a chaotic situation and gradually steer it toward sanity.  So if you find yourself thrown into this situation, smile, roll up your sleeves, own it and make the best of it.

    Related resources

    Tools at your disposal

    SubMain offers CodeIt.Right that easily integrates into Visual Studio for flexible and intuitive automated code review solution that works real-time, on demand, at the source control check-in or as part of your build.

    Learn more how CodeIt.Right can identify technical debt, document it and gradually improve the legacy code.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Elements of Helpful Code Documentation

    If you spend enough years writing software, sooner or later, your chosen vocation will force you into reverse engineering.  Some weird API method with an inscrutable name will stymie you.  And you'll have to plug in random inputs and examine the outputs to figure out what it does.

    blog-elements-of-helpful-code-documentationClearly, this wastes your time.  Even if you enjoy the detective work, you can't argue that an employer or client would view this as efficient.  Library and API code should not require you to launch a mystery investigation to determine what it does.

    Instead, such code should come with appropriate documentation.  This documentation should move your focus from wondering what the code does to contemplating how best to leverage it.  It should make your life easier.

    But what constitutes appropriate documentation?  What particular characteristics does it have?  In this post, I'd like to lay out some elements of helpful code documentation.

    Elements of Style

    Before moving on to what the documentation should contain, I will speak first about its stylistic properties.  After all, poorly written documentation can tank understanding, even if it theoretically contains everything it should.  If you're going to write it, make it good.

    Now don't get me wrong -- I'm not suggesting you should invest enough time to make it a literary masterpiece.  Instead, focus on three primary characteristics of good writing: clarity, correctness, and precision.  You want to make sure that readers understand exactly what you're talking about.  And, obviously, you cannot get anything wrong.

    The importance of this goes beyond just the particular method in question.  It affects your entire credibility with your userbase.  If you confuse them with ambiguity or, worse, get something wrong, they will start to mistrust you.  The documentation becomes useless to them and your reputation suffers.

    Examples

    Once you've gotten your house in order with stylistic concerns in the documentation, you can decide on what to include.  First up, I cannot overstate the importance of including examples.

    Whether you find yourself documenting a class, a method, a web service call, or anything else, provide examples.  Show the users the code in action and let them apply their pattern matching and deduction skills.  In case you hadn't noticed, programmers tend to have these in spades.

    Empathize with the users of your code.  When you find yourself reading manuals and documentation, don't you look for examples?  Don't you prefer to grab them and tweak them to suit your current situation?  So do the readers of your documentation.  Oblige them. (See <example />)

    Conditions

    Next up, I'll talk about the general consideration of "conditions."  By this, I mean three basic types of conditions: preconditions, postconditions, and invariants.

    Let me define these in broad terms so that you understand what I mean.  Respectively, preconditions, postconditions, and invariants are things that must be true before your code executes, things that must be true after it executes, and things that must remain true throughout.

    Documenting this information for your users saves them trial and error misery.  If you leave this out, they may have to discover for themselves that the method won't accept a null parameter or that it never returns a positive number.  Spare them that trial and error experimentation and make this clear.  By telling them explicitly, you help them determine up front whether this code suits their purpose or not. (See <remarks /> and <note />)

    Related Elements

    Moving out from core principles a bit, let's talk about some important meta-information.  People don't always peruse your documentation in "lookup" mode, wanting help about a code element whose name they already know.  Instead, sometimes they will 'surf' the documentation, brainstorming the best way to tackle a problem.

    For instance, imagine that you want to design some behavior around a collection type.  Familiar with List, you look that up, but then maybe you poke around to see what inherits from the same base or implements the same interface.  By doing this, you hope to find the perfect collection type to suit your needs.

    Make this sort of thing easy on readers of your documentation by offering a concept of "related" elements.  Listing OOP classes in the same hierarchy represents just one example of what you might do.  You can also list all elements with a similar behavior or a similar name.  You will have to determine for yourself what related elements make sense based on context.  Just make sure to include them, though. (See <seealso /> )

    Pitfalls and Gotchas

    Last, I'll mention an oft-overlooked property of documentation.  Most commonly, you might see this when looking at the documentation for some API call.  Often, it takes the form of "exceptions thrown" or "possible error codes."

    But I'd like to generalize further here to "pitfalls and gotchas."  Listing out error codes and exceptions is great because it lets users know what to expect when things go off the rails.  But these aren't the only ways that things can go wrong, nor are they the only things of which users should be aware.

    Take care to list anything out here that might violate the principle of least surprise or that could trip people up.  This might include things like, "common ways users misuse this method" or "if you get output X, check that you set Y correctly."  You can usually populate this section pretty easily whenever a user struggles with the documentation as-is.

    Wherever you get the pitfalls, just be sure to include them.  Believe it or not, this kind of detail can make the difference between adequate and outstanding documentation.  Few things impress users as much as you anticipating their questions and needs. (See <exception />, <returns /> and <remarks />)

    Documentation Won't Fix Bad Code

    In closing, I would like to offer a thought that returns to the code itself.  Writing good documentation is critically important for anyone whose code will be consumed by others -- especially those selling their code.  But it all goes for naught should you write bad or buggy code, or should your API present a mess to your users.

    Thus I encourage you to apply the same scrutiny to the usability of your API that I have just encouraged you to do for your documentation.  Look to ensure that you offer crisp, clear abstractions.  Name code elements appropriately.  Avoid surprises to your users.

    Over the last decade or so, organizations like Apple have moved us away from hefty user manuals in favor of "discoverable" interfaces.  Apply the same principle to your code.  I tell you this not to excuse you from documentation, but to help you make your documentation count.  When your clean API serves as part of your documentation, you will write less of it, and what you do write will have higher value to readers.

    Learn more about how GhostDoc can help simplify your XML Comments, produce and maintain quality help documentation.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • When is It Okay to Turn off Static Analysis Guidance

    The balance among types of feedback drives some weird interpersonal dynamics and balances.  For instance, consider the rather trite (if effective) management technique of the "compliment sandwich."  Managers with a negative piece of feedback precede and follow that feedback with compliments.  In that fashion, the compliments form the "bun."

    Different people and different groups have their preferences for how to handle this.  While some might bend over backward for diplomacy others prefer environments where people hurl snipes at one another and simply consider it "passionate debate."  I have no interest arguing for any particular approach -- only in pointing out the variety.  As it turns out, we humans find this subject thorny.

    To some extent, this complicated situation extends beyond human boundaries and into automated systems.  While we might not take quite the same umbrage as we would with humans, we still get frustrated.  If you doubt this, I challenge you to tell me that you have never yelled at a compiler because you were sure your code had no errors.  I thought so.

    So from this perspective, I can understand the frustration with static analysis feedback.  Often, when you decide to enable a new static analysis engine or linting tool on a codebase, the feedback overwhelms.  28,326 issues the code can demoralize anyone.  And so the temptation emerges to recoil from this feedback and turn off the tool.

    But should you do this?  I would argue that usually, you should not.  But situations do exist when disabling a static analyzer makes sense.  Today, I'll walk through some examples of times you might suppress such a warning.

    False Positives

    For the first example, I'll present something of a no-brainer.  However, I will also present a caveat to balance things.

    If your static analysis tool presents you with a false positive, then you should suppress that instance of the false positive.  (No sense throwing the baby out with the bathwater and suppressing the entire rule).  Assuming that you have a true false positive, the analysis warning simply constitutes noise and not signal.  Get rid of it.

    That being said, take care with labeling warnings as false positives.  False positive means that the tool has indicated a problem and a potential error and gotten it wrong.  False positive does not mean that you disagree with the warning or don't care.  The tool's wrongness is a good reason to suppress -- you not liking its prognosis false short of that.

    Non-Applicable Code

    For the second kind of instance, I'll use the term "non-applicable code."  This describes code for which you have no interest in static analysis warnings.  While this may sound contradictory to the last point, it differs subtly.

    You do not control all code in your codebase, and not all code demands the same level of scrutiny about the same concepts.  For example, do you have code in your codebase driven by a framework?  Many frameworks force some sort of inheritance scheme on you or the implementation of an interface.  If the name of a method on a third party interface violates a naming convention, you need not be dinged by your tool for simply implementing it.

    In general, you'll find warnings that do not universally apply.  Test projects differ from your production code.  GUI projects differ from data access layer ones.  And NuGet packages or generated code remain entirely outside of your control.  Assuming the decision to use these things happened in the past, turning off the analysis warnings makes sense.

    Cosmetic Code Counter to Your Team's Standard

    So far, I've talked about the tool making a mistake and the tool getting things right on the wrong code.  This third case presents a thematically similar consideration.  Instead of a mistake or misapplication, though, this involves a misfit.

    Many tools out there offer purely cosmetic concerns.  They'll flag field variables not prepended with underscores or methods with camel casing instead of Pascal casing.  Assuming those jive with your team's standards, you have no issues.  But if they don't, you have two options: change the tool or change your standard.  Generally speaking, you probably want to err on the side of complying with broad standards.  But if your team is set with your standard, then turn off those warnings or configure the tool.

    When You're Buried in Warnings

    Speaking of warnings, I'll offer another point that relates to them, but with an entirely different theme.  When your team is buried in warnings, you need to take action.

    Before I talk about turning off warnings, however, consider fixing them en masse.  It may seem daunting, but I suspect that you might find yourself surprised at how quickly you can wrangle a manageable number.

    However, if this proves too difficult or time-consuming, consider force ranking the warnings, and (temporarily) turning off all except the top, say, 200.  Make it part of your team's work to eliminate those, and then enable the next 200.  Keep at it until you eliminate the warnings.  And remember, in this case, you're disabling warnings only temporarily.  Don't forget about them.

    When You Have an Intelligent Disagreement

    Last up comes the most perilous reason for turning off static analysis warnings.  This one also happens to occur most frequently, in my experience.  People turn them off because they know better than the static analysis tool.

    Let's stop for a moment and contemplate this.  Teams of workaday developers out there tend to blithely conclude that they know their business.  In fact, they know their business better than people whose job it is to write static analysis tools that generate these warnings.  Really?  Do you like those odds?

    Below the surface, disagreement with the tool often masks resentment at being called "wrong" or "non-compliant."  Turning the warnings off thus becomes a matter of pride or mild laziness.  Don't go this route.

    If you want to ignore warnings because you believe them to be wrong, do research first.  Only allow yourself to turn off warnings when you have a reasoned, intelligent, research-supported argument as to why you should do so.

    When in Doubt, Leave 'em On

    In this post, I have gingerly walked through scenarios in which you may want to turn off static analysis warnings and guidance.  For me, this exercise produces some discomfort because I rarely find this advisable.  My default instinct is thus not to encourage such behavior.

    That said, I cannot deny that you will encounter instances where this makes sense.  But whatever you do, avoid letting this become common or, worse, your default.  If you have the slightest bit of doubt, leave them on.   Put your trust in the vendors of these tools -- they know their business.  And steering you in bad directions is bad for business.

    Learn more how CodeIt.Right can automate your team standards, makes it easy to ignore specific guidance violations and keep track of them.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Don't Just Flag The Issue -- Fix It!

    More years ago than I'd care to admit, I took a software engineering course as part of my graduate CS program.  At the time, I worked a full-time job during the day and did remote classes in the evening.  As a result, I disproportionately valued classes with applicability to my job.  And this class offered plenty of that.

    We scratched the surface on such diverse topics as agile methodologies, automated testing, cost of code ownership, and more.  But I found myself perhaps most interested by the dive we did into refactoring.  The idea of reworking the internal structure of code while preserving inputs and outputs is a surprisingly complex one.

    Historical Complexity of Refactoring

    At the risk of dating myself, I took this course in the fall of 2006.  While automated refactorings in your IDE now seem commonplace, back then, they were hard.  In fact, the professor of the course considered them to be sufficiently difficult as to steer a group of mine away from a project implementing some.  In the world of 2006, I suspect he had the right of it.  We steered clear.

    In 2016, implemented automated refactorings still present a challenge.  But modern tool and IDE vendors can stand on the shoulders of giants, so to speak.  Back then?  Not so much.

    Refactorings present a unique challenge to tool vendors because of the inherent risk.  They can really screw up users' code.  If a mistake happens, best case scenario is that the resultant code fails to compile because then, at least, it fails fast.  Worse still is semantically and syntactically correct code that somehow behaves improperly.  In this situation, a refactoring -- a safe change to code -- becomes a modification to the behavior of production code instead.  Ouch.

    On top of the risk, the implementation of refactoring anywhere beyond the trivial involves heady concepts such as abstract syntax trees.  In other words, it's not for lightweights.  So to recap, refactoring is risky and difficult.  And this is the landscape faced by tool authors.

    I Don't Fix -- I Just Flag

    If you live in the US, you may have seen a commercial that features a funny quip.  If I'm not mistaken, it advertises for some sort of fraud prevention services.  (Pardon any slight inaccuracies, as I recount this as best I can, from memory.)

    In the ad, bank robbers hold a bank hostage in a rather cliché, dramatic scene.  Off to the side, a woman stands near a security guard, asking him why he didn't do anything to stop it.  "I'm not a robbery prevention service -- I'm a robbery monitoring service.  Oh, by the way, there's a robbery."

    It brings a chuckle, but it also brings an underlying point.  In many situations, monitoring alone can prove woefully ineffective, prompting frustration.  As a former manager and current consultant, I generally advise people that they should only point out problems when they have also prepared proposed solutions.  It can mean the difference between complaining and solving.

    So you can imagine and probably share my frustration at tools that just flag problems and leave it to you to investigate further and fix them.  We feel like the woman standing next to the "robbery monitor," wondering how useful the service is to us.

    Levels of Solution

    Going back to the subject of software development, we see this dynamic in a number of places.  The compiler, the IDE, productivity add-ins, static analysis tools, and linting utilities all offer us warnings to heed.

    Often, that's all we get.  The utility says, "hey, something is wrong here, but you're going to have to figure out what."  I tend to think of that as the basic level of service, or level 0, if you will.

    The next level, level 1, involves at least offering some form of next action.  It might be as simple as offering a help file, inline reading, or a link to more information.  Anything above "this is a problem."

    Level 2 ups the ante by offering a recommendation for what to do next.  "You have a dependency cycle.  You should fix this by looking at these three components and removing one mutual dependency."  It goes beyond giving you a next thing to do and gives you the next thing to do.

    Level 3 rounds out the field by actually performing the action for you (following a prompt, of course).  "You've accidentally hidden a method on the parent class.  Click here to rename or click here to make parent virtual."  That's just an example off the top, of course, but it illustrates the interaction paradigm.  "We've noticed a problem, and you can click here to fix it."

    Fixes in Your Tooling

    blog-dont-just-flag-it-fix-it-irWhen evaluating your own tools, look to climb as high up this hierarchy as you can.  Favor tools that identify problems, but offer fixes whenever possible.

    There are a number of such tools out there, including CodeIt.Right.  Using tools like this is a pleasure because it removes the burden of research and implementation from you.  Well, you can always do the research if you want, but at your own leisure.  But it's much better to do research at your leisure than when you're trying to accomplish something else.

    The other, important concern here is that you find trusted tooling to help you with this sort of thing.  After all, you don't want something messing with your source code if it might mess up your source code.  But, assuming you can trust it, this provides an invaluable boost to your effectiveness by automatically resolving your problems and by helping you learn.

    In the year 2016, we have far more tooling available, with a far better track record, than we did in 2006.  Leverage it whenever possible so that you can focus on solving the pressing problems of your day to day work.

    Tools at your disposal

    SubMain offers CodeIt.Right that easily integrates into Visual Studio for flexible and intuitive "We've noticed a problem, and you can click here to fix it." solution.

    Learn more how CodeIt.Right can automate your team standards and improve code quality.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

  • Generate Documentation from Your Build

    Before I get down to the brass tacks of how to do some interesting stuff, I'm going to spin a tale of woe.  Well, I might have phrased that a little strongly.  Call it a tale of corporate drudgery.

    In any case, many years ago I worked briefly in a little department, at a little company that seemed to be a corporate drudgery factory.  Oh, the place and people weren't terrible.  But the work consisted of, well, drudgery.  We 'consulted' in the sense that we cranked out software for other companies, for pay.  Our software plumbed the lines of business between client CRMs and ERPs or whatever.  We would write the software, then finish the software, then hand the software over, source code and all.

    Naturally, commenting our code and compliance with the coding standard attained crucial importance.  Why?  Well, no practical reason.  It was just that clients would see this code.  So it needed to look professional.  Or something.  It didn't matter what the comments said.  It didn't matter if the standard made sense.  Compliance earned you a gold star and a move onto the next project.

    As I surveyed the scene surrounding me, I observed a mountain of vacuous comments and dirty, but uniform code.

    My Complex Relationship with Code Comments

    My brief stay with (and departure from) this organization coincided with my growing awareness of the Software Craftsmanship movement.  Even as they copy and pasted their way toward deadlines and wrote comments announcing that while(x < 6) would proceed while x was less than 6, I became interested in the idea of the self-documenting code.

    Up to that point, I had diligently commented each method, file, and type I encountered.  In this regard, I looked out for fellow and future programmers.  But after one too many occasions of watching my own comments turn into lies when someone changed the code without changing the comments, I gave up.  I stopped commenting my code, focusing entirely on extractions, refactoring, and making my code as legible as possible.

    I achieved an equilibrium of sorts.  In this fashion, I did less work and stopped seeing my comments become nasty little fibs.  But a single, non-subtle flaw remained in this absolutist approach.  What about documentation of a public (or internal) API?

    Naturally, I tried to apply the craftsmanship-oriented reasoning unilaterally.  Just make the public API so discoverable as to render the issue moot.  But that never totally satisfied me because I still liked my handy help screens and IntelliSense info when consuming others' code.

    And so I came to view XML doc comments on public methods as an exception.  These, after all, did not represent "comments."  They came packaged with your deliverables as your product.  And I remain comfortable with that take today.

    Generating Help More Efficiently

    Now, my nuanced evolved view doesn't automatically mean I'll resume laboriously hand-typing XML comments.  Early in my career, a sort of sad pride in this "work harder, not smarter" approach characterized my development.  But who has time for that anymore?

    Instead, with a little bit of investment in learning and tooling, you can do some legitimately cool stuff.  Let me take you through a nifty sequence of steps that you may come to love.

    GhostDoc Enterprise

    First up, take a look at the GhostDoc Enterprise offering.    Among other things, this product lets you quickly generated XML comments, customize the default generation template, spell check your code, generate help documentation and more.  Poking through all that alone will probably take some time out of your day.  You should download and play with the product.

    Once you are done with that, though, consider how you might get more efficient at beefing up your API.  For the rest of this post, I will use as an example my Chess TDD project.  I use this as a toy codebase for all kinds of demos.

    I never commented this codebase, nor did I generate any kind of documentation for it.  Why?  I intended it solely as a teaching tool for test-driven development, and never packaged it for others' consumption.  Let's change that today.

    Adding Comments

    Armed with GhostDoc enterprise, I will first generate some comments.  The Board class makes a likely candidate since that offers theoretical users the most value.

    First up, I need to add XML doc comments to the file.  I can do this by right clicking in the file, and selecting "Document Type" from the GhostDoc Enterprise context menu.  Here's what the result looks like.

    blog-generate-docs-from-your-build-1

    The default template offers a pretty smart guess at intent, based on good variable naming.  For my fellow clean code enthusiasts out there, you can even check how self-documenting your code is by the quality of the comments GhostDoc creates.  But still, you probably want to take a human pass through, checking and tweaking where needed.

    Building Help Documentation

    All right.  With comments in place for the public facing API of my little project, we can move on to the actual documentation.  Again, easy enough.  Select "Tools -> GhostDoc Enterprise -> Build Help Documentation" from the main menu.  You'll see this screen.

    blog-generate-docs-from-your-build-2

    Notice that you have a great deal of control over the particulars.  Going into detail here is beyond the scope of my post, but you can certainly play around.  I'll take the defaults and build a CHM help file.  Once I click "OK", here's what I see (once I go to the board class).

    blog-generate-docs-from-your-build-3

    Pretty slick, huh?  Seriously.  With just a few clicks, you get intelligently commented public methods and a professional-looking help file.  (You can also have this as web-style documentation if you want).  Obviously, I'd want to do some housekeeping here if I were selling this, but it does a pretty good job even with zero intervention from me.

    Do It From the Build

    Only one bit of automation remains at this point.  And that's the generation of this documentation from the build.  Fortunately, GhostDoc Enterprise makes that simple as well.

    Any build system worth its salt will, of course, let you hook command line invocations into your build.  GhostDoc Enterprise offers one up for just this occasion.  You can read a succinct guide on that right here.  With a single command, you can point it at your solution, a help configuration, and a project configuration, and generate the help file.  Putting it where you want is then easy enough.

    Tying this in with an automated build or CI setup really ties everything together, including the theme of this post.  Automating the generation of clean, helpful documentation of your clean code, building it, and packaging it up all without human intervention pretty much represents the pinnacle of delivering a professional product.

    Learn more about how GhostDoc can help simplify your XML Comments, produce and maintain quality help documentation.

    About the Author

    Erik Dietrich

    I'm a passionate software developer and active blogger. Read about me at my site. View all posts by Erik Dietrich

    

This Blog

Syndication

 
     
 
Home |  Products |  Services |  Download |  Purchase |  Support |  Community |  About Us |